Only you don't catch Pokemon in Pokeballs, you catch them on film. Like its Game Boy counterpart, you have to "catch 'em all," in Snap. You'll never get exactly the same picture twice. But even if you know nothing about Pokemon, it'll provide hours of virtual safari fun. If you're a fan of the Game Boy games or the cartoon series, Snap's a must-have. All of the immediately recognizable characters are in, but there's bound to be a fan somewhere who has a favorite that's not there. Another thing I was a little disappointed with is that not all 150 Pokemon are represented in the game. There's one secret course and a challenge mode (where score matters more), but the game can be beaten within a day. The game's only major flaw is that it's a little short. It turns the two- dimensional world of the Game Boy game into a living, breathing, real place. Pokemon Snap's animation is so good that you'll want to reach into the screen and give Pikachu a big of hug. One of the most satisfying things about Snap is going through the levels, chucking Pester Balls at everything in sight, and getting a new monster you haven't seen before to pop out (usually accompanied by "whoa!"). You can go back to any of Snap's seven courses even after you've completed them to find new ways to get better reactions out of each monster. But veiled under the simple concept of snapping pix is a game with exploration, puzzles and strategy. How fun could take pictures of Pokemon be, right? If that's all there was, then it wouldn't be much fun at all.
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